Your character and power

Your character has five stats. Those stats are born from the things in your bag: the better the vehicles and cards you carry, the higher they are. On top of that you can raise each stat by spending ore. Stats genuinely matter in war, in earnings and in waiting times.

Your five stats

On your profile page you see five numbers:

These are not decoration. Raise Politics, for example, and you wait less between shipments in a war and send more vehicles at once. Finance touches your earnings. Attack and Defense change the outcome of a siege directly.

Where stats come from

This is the part players misunderstand most, so let us be blunt: your stats do not come from spending points somewhere. They come from your bag.

So "getting stronger" really means "collecting good items". A player who owns no cards has a Finance of zero — nothing is broken, it is simply empty.

Raising a stat

On top of the base you can add a multiplier. Next to every stat there is an upgrade button; each press grows that stat's multiplier, and a gold multiplier badge appears above the tile.

What to know:

This is the answer to why the mine matters: ore is not just goods to sell, it is the raw material of your permanent power.

The power score

Your profile also shows a power score. It is a single number that Attack and Defense produce together — the short answer to "what is this player worth in a war".

Parties have a power score too, calculated from their members' power. The party list is sorted by it. So as you grow stronger, your party climbs the list.

The same calculation drives the Power board in the rankings.

Your name and picture

You can pick a display name separate from the username you log in with. Other players see you by this name: in chat, on the market, in party lists.

If you pick no name, nothing breaks; your username and initial are shown.

Tips