Your character and power
Your character has five stats. Those stats are born from the things in your bag: the better the vehicles and cards you carry, the higher they are. On top of that you can raise each stat by spending ore. Stats genuinely matter in war, in earnings and in waiting times.
Your five stats
On your profile page you see five numbers:
- Attack — how hard you hit in war.
- Defense — how well you hold in war.
- Finance — tied to how much money you make.
- Politics — how often and how much you can send to a war.
- Education — tied to learning and research.
These are not decoration. Raise Politics, for example, and you wait less between shipments in a war and send more vehicles at once. Finance touches your earnings. Attack and Defense change the outcome of a siege directly.
Where stats come from
This is the part players misunderstand most, so let us be blunt: your stats do not come from spending points somewhere. They come from your bag.
- Attack and Defense are summed from the military vehicles you own — tanks, planes, ships, submarines. The more and the better the vehicles you carry, the higher these two go. Sell a vehicle and your stat drops.
- Finance, Politics and Education are summed from the cards you own. These are non-military items that grant stats.
So "getting stronger" really means "collecting good items". A player who owns no cards has a Finance of zero — nothing is broken, it is simply empty.
Raising a stat
On top of the base you can add a multiplier. Next to every stat there is an upgrade button; each press grows that stat's multiplier, and a gold multiplier badge appears above the tile.
What to know:
- Upgrades are paid in ore, not gold. Ore comes out of the mine.
- Every level costs more than the last. It does not stay cheap forever.
- An upgrade is permanent. Once bought, it never goes away.
- If you are VIP, the ore bill comes in a little cheaper.
This is the answer to why the mine matters: ore is not just goods to sell, it is the raw material of your permanent power.
The power score
Your profile also shows a power score. It is a single number that Attack and Defense produce together — the short answer to "what is this player worth in a war".
Parties have a power score too, calculated from their members' power. The party list is sorted by it. So as you grow stronger, your party climbs the list.
The same calculation drives the Power board in the rankings.
Your name and picture
You can pick a display name separate from the username you log in with. Other players see you by this name: in chat, on the market, in party lists.
- Your first name choice is free.
- Later changes are paid in gems. Cheaper if you are VIP.
- You cannot take someone else's display name or username. Impersonation is closed.
- Picking an avatar from the ready-made portraits is always free, however many times you change it.
If you pick no name, nothing breaks; your username and initial are shown.
Tips
- Think twice before selling a vehicle. The vehicle you sell takes your stats with it. If you must sell, sell the tiers below the one you already upgraded to.
- Politics is the fighter's stat, Finance the trader's. Choose your priority by how you play; trying to raise all of them spreads your ore thin.
- Collect cards. Finance, Politics and Education come from cards, and because most players do not notice this, they leave those three empty.
- Save your ore for upgrades. Selling on the market pays quickly, but permanent power comes from upgrading.