Quests, streak, rankings
The game gives you three goals every day and four every week. These goals invent no new gameplay — they add a purpose and a reward to what you already do. There are also five ranking boards, and each one rewards a different style of play.
Daily quests
Every day you get three quests, and they are yours alone: the player next to you has different ones.
- Quests come from every corner of the game: job, business, factory, mine, market, war, research, social, housing.
- The reward is gold and experience.
- You can swap a quest you do not like. Swapping costs gems; if you are VIP it is free.
- Daily quests reset every day.
The weekly campaign
We call the weekly quests a campaign, and they differ from the dailies in two ways:
- A campaign is the same for everyone. Every player on the server shares the same four goals that week. It is built that way so people can ask "how far did you get in the campaign?" in chat.
- The reward is gems and experience — so campaigns are one of the real ways to earn gems in the game.
A campaign's difficulty is tuned to your level: something reasonable is asked of a new player and of a veteran alike. Campaigns cannot be swapped.
Campaigns reset at the start of every week.
The working streak
Work at least once a day and your streak grows, raising the gold you earn from the job. The details are on Job and wages, but the short version is this: the streak is the easiest way to raise your earnings without investing anything.
If you miss a day the streak breaks; you can save it with gems within a short window.
The ranking boards
There are five boards, and that is deliberate: so that someone losing on power can win somewhere else.
- Power — your war strength. It comes from your military vehicles and stat multipliers.
- Influence — the sum of Finance, Politics and Education. The board for card collectors.
- Business — the production strength of the businesses you own. City and tax multipliers do not enter it, which makes it stable.
- Mine — the ore you actually brought out of the mine. Runs that exploded do not count, because that ore was never taken.
- Party — the strength of parties. World-wide only.
You see the player boards both in your own country and world-wide. So even if you are not in the world's top hundred, you can see the summit in your country.
Some rules: a player with zero points is not ranked (it says "not ranked yet"), bots appear on no board, and a player who has not settled anywhere appears only on the world board.
You can also see the top ten on the game's website; the full lists are inside the game.
Tips
- Always take a look at the dailies. Because they are things you would do anyway, most quests complete themselves.
- Swap a daily you cannot do. If a war quest arrives and there is no war, there is no point waiting.
- Campaigns are the cleanest source of gems. For a player who wants gems without paying, this is the real route.
- Pick a board for yourself. Trying to top all five spreads your resources thin; reaching the top hundred on one is far easier.
- Exploded runs do not count on the mine board. If you are playing for the board, care about reaching the exit door.