Money, market, business

Money comes from three places: working, businesses, and selling on the market. Businesses earn even when you are not playing. Factories produce military vehicles rather than money. The market is entirely between players — the game has no shop that buys everything.

Where money comes from

There are three main sources:

On top of those come quest rewards and war spoils.

Businesses

Businesses are the game's calmest source of income. You buy a place, income gathers on it for a while, and you come and press Collect.

How it works:

Choosing the city is a real decision. Every city has a natural sector — tea in one, car dealerships in another, energy in a third. If your business's type matches the city's sector you get a noticeable income boost. This is geography; nobody can take it away, not even a lien.

Two things are deducted from what you earn: the tax taken by the party that owns the city, and the licence share you pay when buying or upgrading the business. So when picking a city you must look at both the sector and the tax.

Factories

A factory does not produce money, it produces military vehicles. It is the basic source for anyone who intends to go to war.

Research

A factory can produce only the tiers you have researched. That is why research is the factory's gate.

Every vehicle family has its own research chain, and the chain runs straight: to open the next step you must finish the one before it.

Every node in the research chain is a real vehicle and has its own artwork. So the chain is also a museum of military vehicles.

The market

The market is entirely between players. The game has no shop that buys everything — a thing is worth exactly what another player will pay for it.

There are three markets:

When you make a sale a small commission is deducted, and that money leaves the game entirely. This is deliberate: because the market is the game's busiest flow of money, some of that money has to burn there.

Listings of the same product at the same price merge into one row, so the board stays readable. You can manage listings from the market page or from the Market tab on your profile.

Why prices change

Players who do not know this assume the game is quietly punishing them, so let us say it plainly.

In this game earnings grow quickly with level. If a cost stays fixed, in time it means nothing: for a high-level player the cost of founding a party becomes pocket change. And the game becomes unstable that way.

The solution is this: every night the game looks at the average wealth of active players and scales the costs paid in gold accordingly. The numbers grow, but your purchasing power is preserved.

This is not hidden, it is shown to you. In a politics game inflation is the subject matter itself — a silent price rise would smell like a trick; a visible index is part of the game.

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